freeslot(
	"MT_BATY",
		"SPR_BATY",
		"S_BATY_1",
		"S_BATY_2",
		"S_BATY_3",
		"S_BATY_4"
)

mobjinfo[MT_BATY]={
	doomednum = 1573,
	painstate = S_BATY_1,	
	deathsound = sfx_evyekd,
	deathstate = S_XPLD1,	
	spawnstate = S_BATY_1,
	seestate = S_BATY_3,
	seesound = sfx_ratto,
	spawnhealth = 1,
	reactiontime = 16,
	painchance = 1000,
	speed = 8*FRACUNIT,
	mass = 5,
	damage = 1,
	radius = 18*FRACUNIT,
	height = 26*FRACUNIT,	
	flags = MF_ENEMY|MF_SHOOTABLE|MF_SPECIAL|MF_NOGRAVITY
}

states[S_BATY_1]={SPR_BATY, A, 5,  A_Look, 0, 0, S_BATY_2}
states[S_BATY_2]={SPR_BATY, B, 5,  A_Look, 0, 0, S_BATY_1}

states[S_BATY_3]={SPR_BATY, A, 3,  A_BuzzFly, 0, 0, S_BATY_4}
states[S_BATY_4]={SPR_BATY, B, 3,  A_BuzzFly, 0, 0, S_BATY_3}